Iván López

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About me:

I’m a 3D Artist specialized in Unreal Engine, with additional experience in compositing using Nuke. My work focuses on creating visual effects, mechanics, animations, and immersive 3D environments that are not only visually compelling, but also capable of telling stories and creating emotional connections with people.

My goal is to craft visual narratives through digital media. I’m highly detail-oriented, passionate about what I do, and committed to helping others bring their stories to life — a mindset that has also led me to work as a university professor.

I’m a 3D Artist specialized in Unreal Engine, with additional experience in compositing using Nuke. My work focuses on creating visual effects, mechanics, animations, and immersive 3D environments that are not only visually compelling, but also capable of telling stories and creating emotional connections with people.

My goal is to craft visual narratives through digital media. I’m highly detail-oriented, passionate about what I do, and committed to helping others bring their stories to life — a mindset that has also led me to work as a university professor.

Skills

Creating cinematic experiences through Unreal Engine, real-time rendering, digital humans, and advanced visual storytelling.

MetaHuman

Digital Human Recreation Custom MetaHuman crafted from real-life footage references, capturing facial structure, likeness, and cinematic realism through advanced character workflows in Unreal Engine.

Post Process / Cinematics

Cinematic Visual Development Creation and calibration of Post Process Volumes for cinematic scenes, enhancing mood, atmosphere, lighting response, depth, and overall visual storytelling.

Environments & Terrain

Development of immersive landscapes, terrains, and atmospheric environments designed to support cinematic composition, scale, and real-time visual fidelity.

Reactive Materials & Surface Effects

Unreal Engine materials with animated textures, emissive effects, and procedural surface behavior — creating dynamic visuals such as flowing digital patterns, holographic motion, liquid-like reactions, and cinematic environmental effects in real time.

  • Content Creation

    Bring stories, posts, and ideas to life with words that flow naturally.

  • Coding Help

    Solve bugs, generate snippets, and navigate code with unseen precision.

  • Research & Insights

    Condense knowledge into clarity, summaries, analysis, and hidden connections revealed.

  • Focus & Productivity

    Bring stories, posts, and ideas to life with words that flow naturally.

Matrix ´s Digital Rain

Voronoi Material

Slime Effect

Bubble Effect

Content Creation

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Matrix ´s Digital Rain

Voronoi Material

Slime Effect

Bubble Effect

Content Creation

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Use of QuickMagic for Cinematics

QuickMagic is an AI-based motion capture tool that transforms video footage into character animation for Unreal Engine and real-time cinematic workflows.

Step 1 — Select Footage

Choose and upload the video footage that will be used for motion extraction and character animation.

Step 2 — Review & Import

Review the generated motion capture data, refine the animation if needed, approve the result, and import it into Unreal Engine.

Step 3 — Create Animated Sequence

Apply the animation to the character rig and build cinematic sequences inside Unreal Engine for real-time playback and rendering.

Step 1 — Select Footage

Choose and upload the video footage that will be used for motion extraction and character animation.

Step 2 — Review & Import

Review the generated motion capture data, refine the animation if needed, approve the result, and import it into Unreal Engine.

Step 3 — Create Animated Sequence

Apply the animation to the character rig and build cinematic sequences inside Unreal Engine for real-time playback and rendering.

Step 1 — Select Footage

Choose and upload the video footage that will be used for motion extraction and character animation.

Step 2 — Review & Import

Review the generated motion capture data, refine the animation if needed, approve the result, and import it into Unreal Engine.

Step 3 — Create Animated Sequence

Apply the animation to the character rig and build cinematic sequences inside Unreal Engine for real-time playback and rendering.

Softwares

Education

Testimonials

  • Bachelor´s Degree in Animation

    Universidad de la Comunicacíon

    2019-2023

  • Master´s Degree in Visual Effects.

    Universidad de la Comunicacíon

    2023-2025

  • Skills ● Texturing and material creation. ● Rotoscopíng and chroma key.

  • Skills ● Lightning and color. ● Digital sculpting and modeling.

  • Skills ● Problem-Solving, ● Storytelling. ● Teamwork.

  • Skills ● File/version managment. ● Creative Thinking. ● Production Workflow

  • Bachelor´s Degree in Animation

    Universidad de la Comunicacíon

    2019-2023

  • Master´s Degree in Visual Effects.

    Universidad de la Comunicacíon

    2023-2025

  • Skills ● Texturing and material creation. ● Rotoscopíng and chroma key.

  • Skills ● Lightning and color. ● Digital sculpting and modeling.

  • Skills ● Problem-Solving, ● Storytelling. ● Teamwork.

  • Skills ● File/version managment. ● Creative Thinking. ● Production Workflow

  • Bachelor´s Degree in Animation

    Universidad de la Comunicacíon

    2019-2023

  • Master´s Degree in Visual Effects.

    Universidad de la Comunicacíon

    2023-2025

  • Skills ● Texturing and material creation. ● Rotoscopíng and chroma key.

  • Skills ● Lightning and color. ● Digital sculpting and modeling.

  • Skills ● Problem-Solving, ● Storytelling. ● Teamwork.

  • Skills ● File/version managment. ● Creative Thinking. ● Production Workflow

Professional Experience

Tasks (July, 2023) ● VFX Integration and Post-Production Tasks ● Rotoscoping ● Clean Up

Tasks (December, 2024) ● VFX Integration and Post-Production Tasks ● Rotoscoping ● Clean Up

February, 2024 - March 2024 Unreal Engine Workshop ● Unreal Engine fundamentals for VFX and animation ● Interior and exterior creation. ● Naming conventions and project management.

Adjunct Professor - Animation, Bachelor´s Degree Program Universidad de la Comunicación, Ciudad de México (August. 2023 - December 2025 3D Animation Project (August 2024 – December 2025) Introduction to Unreal Engine (February 2025 – December 2025)

THANKS

Find Me

Connect through social media and professional platforms.

Find Me

Connect through social media and professional platforms.

Find Me

Connect through social media and professional platforms.

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