Iván López
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About me:
Skills
Creating cinematic experiences through Unreal Engine, real-time rendering, digital humans, and advanced visual storytelling.

MetaHuman
Digital Human Recreation Custom MetaHuman crafted from real-life footage references, capturing facial structure, likeness, and cinematic realism through advanced character workflows in Unreal Engine.

Post Process / Cinematics
Cinematic Visual Development Creation and calibration of Post Process Volumes for cinematic scenes, enhancing mood, atmosphere, lighting response, depth, and overall visual storytelling.

Environments & Terrain
Development of immersive landscapes, terrains, and atmospheric environments designed to support cinematic composition, scale, and real-time visual fidelity.
Reactive Materials & Surface Effects
Unreal Engine materials with animated textures, emissive effects, and procedural surface behavior — creating dynamic visuals such as flowing digital patterns, holographic motion, liquid-like reactions, and cinematic environmental effects in real time.
Use of QuickMagic for Cinematics
QuickMagic is an AI-based motion capture tool that transforms video footage into character animation for Unreal Engine and real-time cinematic workflows.
Softwares

Education
Testimonials
Professional Experience

Tasks (July, 2023) ● VFX Integration and Post-Production Tasks ● Rotoscoping ● Clean Up

Tasks (December, 2024) ● VFX Integration and Post-Production Tasks ● Rotoscoping ● Clean Up

February, 2024 - March 2024 Unreal Engine Workshop ● Unreal Engine fundamentals for VFX and animation ● Interior and exterior creation. ● Naming conventions and project management.

Adjunct Professor - Animation, Bachelor´s Degree Program Universidad de la Comunicación, Ciudad de México (August. 2023 - December 2025 3D Animation Project (August 2024 – December 2025) Introduction to Unreal Engine (February 2025 – December 2025)
THANKS










